1: New Zealand
Lonely: Well. That’s certainly one way to start the second half of the game. New Zealand, making their first move as a South American civ, took a bold, confident step towards Cerro de Potosi… Only to immediately be assaulted by Uruguayans who wanted the mountain for themselves. Now Auckland’s long since fallen, and Seddon has just enough time to reflect on the peculiarity of the founder of L.O.V.E.C.R.A.F.T. being killed in ancestral Selk’nam lands before his head ends up gracing one end of a swordsman’s blade. It’s hard, really, to say what, if anything, he did to end up in this situation. He expanded upward, as he should have, and grabbed a wonder in the process. It wasn’t like Uruguay was some sort of untouchable monster out of the gate — hell, if anything, they’ve gotten off to a slow start. The only thing that went wrong for New Zealand was the way Uruguay reacted. Then again, when you’re facing Uruguay, failing to take into account how they’ll feel about your settlements is a good way to be eliminated first. So, in a way, you could argue that New Zealand should have seen this coming.
It still feels a little odd, though, seeing a civ that had so much life in them relegated to mere cannon fodder. Perhaps it always will.