1: Random Strategy
Evenks
And so we say goodbye to our ever irrelevant northern reindeer enthusiasts. The Evenks were notable in that they did manage to settle a large number of cities, which is usually the sign of a good competent civ that will do well. However, the Evenks were not that civ. They ended up being little more than a fatter version of the Nenets. The problems started when they founded a religion with penalties to science. It is hard enough to get big productive cities that will generate lots of science when you're living in the tundra (even with the food bug). And being spread out wide increased the science penalty from having too many cities. To then go on to make an anti-science religion is pure folly! And so the Evenks quickly fell behind every other major civ in tech. When they warred Kazakhstan, their tech situation was so dire that their army consisted of mostly reindeer archers, their ANCIENT-era UU, who were promptly slaughtered. Despite losing many cities to Kazakhstan over the years, they had so many to start with that their empire remained OK. Most people were waiting for the Khamugs to finally crush them but it turned out that Shikoku would be the one to do it, as they captured the entire Eastern half of Evenk lands. Finally, they spawned in Endgame with some of the worst starting bonuses and everyone was expecting them to get demolished immediately. This was kind of accurate, though they nevertheless managed to outlive the Khamugs, more due to luck than any skill of their part. Their biggest legacy on the cylinder is probably Shikoku's endgame capital, which was originally an Evenk city.