1: Rapa Nui
Archimedes :
I wish I could say more about Rapa Nui, but they remain so inconsequential to this game to have nearly nothing to say about them. They have refused to build new settlers, refused to go to war, refused to settle the islands near them, and refused to do anything of note. Rapa Nui had their moment in the sun as a meme at best, and fodder at worst, but now they stand about as still as the Moai that decorate their island.
The best that Rapa Nui can do in this game is feed their city to a civ that could use it. With the Great Lighthouse situated tantalizingly in their capital, whoever nabs Anakena will be the undisputed master of the seas. They also hold Puata Rupuna; a religion that, if conquered by a civ that does not have a religion, will have its ownership transferred to the conqueror, unlocking cheap missionaries and additional faith and production from citadels. A tidy prize indeed.
And, we are actively seeing a civ take a crack at conquering Rapa Nui. Though Cebu only has Caravels at the moment, a 16 strength naval unit with deep sea accessibility, it remains as a portent that Rapa Nui could be drawing ire from its closer, more well armed neighbours. Caral, Teotihuacan, Bunuba, New South Wales and Chono could all relatively easily take out Rapa Nui’s final breath, with NSW and Chono potentially benefitting off of grabbing the religion for themselves. Both Caral and Chono both have the militaries and positioning to do this most easily, but the advent of South Pacific settlements and deep water crossing means that one wayward breath could finally extinguish Rapa Nui from this game. Whether that will be next episode, or 5 episodes in the future is the question, but the clock is ticking ever and ever closer to the final minute, and I expect Rapa Nui won’t be long for this world.
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